Government autocracy chosen by the monarchy in Matharyn
Population 9,500 (7,500 humans; 1,100 half-elves; 650 elves; 125
dwarves; 90 halflings; 35 other)
Notable NPCs
Lord Argus Welshire, Duke of Farholde, Commander of the
Castle Hamorhall (Deceased)

Sir Valin Darian, Knight of the Alerion, 2nd in command of the
Castle Hamorhall (Deceased)

Baron Arkov Vandermir (Deceased)

Abbess Temperance Avigail of the Order of Saint Cynthia-

Hugo Hallynbeck, mayor of Farholde

Count Varus

Farholde did not always belong to Talingarde. Less
than three hundred years ago, it was a small hill fort controlled
by a barbaric Iraen chieftain. How long the Iraen
lived and ruled there, scholars can only guess but a farmer
tilling a field still might find a crude iron arrowhead or
a broken bit of pottery that shows the march of countless
The half-elven king Accarius IV called the Architect
personally led the army that besieged the Iraen hill fort
Casrhalla(pronounced Kaz-ra-halla rhymes with Valhalla)
and through might of arms took control of Farholde.
Though he burned down the original fort, he rebuilt a
castle upon its foundations. This was the first establishment
of the Hamarhall, named for its distinctive shape.
It became one of the first nine watchtowers of the Watch
Wall which guarded the frontier.
Accarius’ troops made permanent camp atop the nine
hills and it is this camp that is direct descendant of Farholde
today. Some of the oldest street names like ‘Quartermarch’
and ‘Kingscamp’ hint at this origin.
The Iraen tribesmen are not memories. They inhabit
the Caer Bryr in great numbers and even a few still make
Farholde their home. Some worry that the forest-dwellers
merely wait for a chance when Talingarde is weak enough
that these barbarian may take back what was once theirs.
The truth is that the forest-dwelling Iraen nowadays
prefer their secluded glens. As for the town-dwelling
Iraen, so interbred are they with the Talireans, that they
are virtually indistinguishable. Their greatest contribution
is the proliferation of unpronounceable place names,
red hair and green eyes.

The City in the Jaws

With a little imagination, you can see that the delta is
actually a great monster closing its jaws upon Farholde.
The town seems like little more than a morsel this great
beast will soon devour. Though simply a coincidence of
geography, this is an apt analogy.
North is the savage frozen frontier – the land beyond
the Watch Wall. It is the domain of the bugbear tribes,
the mighty Naatanuk and the enigmatic ice elves. More
than once, Hamarhall has been besieged by these barbarous
neighbors. Every time the Talireans have fought
them off. If the invaders tried to bypass Hamarhall, the
fortress deployed its war galleys armed with batteries of
ballistae and battering rams. These warships made quick
work of any crude flotilla the bugbears could cobble together.
To the south is the Caer Bryr (usually simply called
the Briar by locals), an endless and alien jungle. The forest
teems with barbaric tribes with different religions and
tongues, weird ruins of inestimable antiquity and vicious
super-predators that do not distinguish between men
and prey. There are a thousand stories told of the dangers
that lurk in the Briar and the terrifying truth is that
a great percentage of them relate something close to fact.
In the middle of these wild perils lies Farholde – a thin
strand of Talirean civilization. The people of Farholde
do not decry their place or their fate. Instead, they take
pride in their resilience. Farholde is just shy of three
centuries old. For three centuries, bugbear hordes and
Briar-born beasts have done their best to wipe it from
the map.
Farholde remains.


The Way of the Wicked Munson